Melee · Defence






Knight
A warrior specialised in melee combat, resistance and defence. The Knight stands where the others cannot.
- High resistance
- Melee combat
- Sword user
- Exclusive use of Shield
- Defensive bonuses
Skills
Blade SpinSpell · A full spin with the sword. Hits every monster on the squares right next to the Knight.
TauntSpell · The Knight bangs the sword against the shield. Every creature within 15 squares drops what it was doing and comes after him.
FortifyStance · The Knight's defensive stance. While active, adds 20% armor and 10% maximum health. No duration and no cooldown: it lasts until turned off.
Weapons — Swords, Shield
Dragon Shield
LegendaryShieldDragon Shield
Legendary
- Required Level
- TBD
- Defense
- TBD
- Class
- Knight
- Dropped by
- —
Steel Shield
RareShieldSteel Shield
Rare
- Required Level
- TBD
- Defense
- TBD
- Class
- Knight
- Dropped by
- —
Wood Shield
CommonShieldWood Shield
Common
- Required Level
- TBD
- Defense
- TBD
- Class
- Knight
- Dropped by
- Orc
Flame Sword
LegendaryWeaponFlame Sword
Legendary
- Required Level
- TBD
- Attack
- TBD
- Class
- Knight
- Dropped by
- —
Ranged · Precision





Paladin
A class specialised in ranged combat. The Paladin wins fights through distance, positioning and fast attacks.
- Bow user
- Fast attacks
- Positioning
- Fights at a distance
- Holy Guard stance
Skills
Triple ShotSpell · Three arrows at once. With three or more targets, one arrow each; with two, two arrows on one and one on the other; with a single target, two arrows.
Power ShotSpell · A single arrow, much heavier than the others. One target, strong damage.
Holy GuardStance · The Paladin's stance. Adds 10% armor and 10% damage, but healing potions heal 10% less. It lasts until turned off.
Weapons — Bows
Runic Bow
LegendaryWeaponRunic Bow
Legendary
- Required Level
- TBD
- Attack
- TBD
- Class
- Paladin
- Dropped by
- —
Short Bow
CommonWeaponShort Bow
Common
- Required Level
- TBD
- Attack
- TBD
- Class
- Paladin
- Dropped by
- —
Yew Bow
RareWeaponYew Bow
Rare
- Required Level
- TBD
- Attack
- TBD
- Class
- Paladin
- Dropped by
- Skeleton Archer
Magic · Area damage






Mage
A master of magic and area damage. Devastating from a distance, fragile once something closes the gap.
- High magic damage
- Area attacks
- Lower resistance
- Mana management
Skills
Fire BombSpell · An explosion on a chosen square. Covers 4x4 squares and hurts everything inside. Choose the spot with a click.
Fire VortexSpell · A vortex of fire on a chosen square. Covers 2x2 squares and hits TWICE — whoever gets out in time escapes the second hit.
Magic ShieldStance · Mana holds the damage. Health drops to 1 and stays there; from then on every point of damage costs one point of mana. Once mana runs out, damage goes back to health — and the next hit kills.
Weapons — Wands
Apprentice Wand
CommonWeaponApprentice Wand
Common
- Required Level
- TBD
- Attack
- TBD
- Class
- Mage
- Dropped by
- Goblin
Azure Wand
RareWeaponAzure Wand
Rare
- Required Level
- TBD
- Attack
- TBD
- Class
- Mage
- Dropped by
- Mummy
Infernal Wand
LegendaryWeaponInfernal Wand
Legendary
- Required Level
- TBD
- Attack
- TBD
- Class
- Mage
- Dropped by
- —
Runic Wand
RareWeaponRunic Wand
Rare
- Required Level
- TBD
- Attack
- TBD
- Class
- Mage
- Dropped by
- —
Side by side
Compare
| Class | Role | Weapons | Strengths | Weaknesses |
|---|---|---|---|---|
| Knight | Melee · Defence | Swords, Shield | Survives the longest on the front line. Only class that can equip a Shield. Fortify adds 20% armor and 10% health. | Must stay close to deal damage. Blade Spin only reaches the squares next to him. |
| Paladin | Ranged · Precision | Bows | Deals damage before enemies reach them. Triple Shot can hit several targets. | Vulnerable when surrounded. Cannot use a Shield. |
| Mage | Magic · Area damage | Wands | The strongest area damage in the game. Magic Shield turns mana into survival. | Lowest resistance. Depends on mana. |