Classes

Skills

Each class has one stance — a bonus that lasts until turned off — and two spells used by hand. There are two slots to equip them, so never all three at once.

Skill list

SkillClassRequired levelManaCooldownDamageAreaDescription
KnightTBD64s9–15Adjacent squaresA full spin with the sword. Hits every monster on the squares right next to the Knight.
Taunt icon
Taunt
Spell
KnightTBD812sNoneWithin 15 squaresThe Knight bangs the sword against the shield. Every creature within 15 squares drops what it was doing and comes after him.
Fortify icon
Fortify
Stance
KnightTBD0NoneSelfThe Knight's defensive stance. While active, adds 20% armor and 10% maximum health. No duration and no cooldown: it lasts until turned off.
PaladinTBD96s4–7 × 33 targetsThree arrows at once. With three or more targets, one arrow each; with two, two arrows on one and one on the other; with a single target, two arrows.
PaladinTBD118s10–151 targetA single arrow, much heavier than the others. One target, strong damage.
PaladinTBD0NoneSelfThe Paladin's stance. Adds 10% armor and 10% damage, but healing potions heal 10% less. It lasts until turned off.
MageTBD149s14–224x4 squaresAn explosion on a chosen square. Covers 4x4 squares and hurts everything inside. Choose the spot with a click.
MageTBD127s8–12 × 22x2 squaresA vortex of fire on a chosen square. Covers 2x2 squares and hits TWICE — whoever gets out in time escapes the second hit.
MageTBD0NoneSelfMana holds the damage. Health drops to 1 and stays there; from then on every point of damage costs one point of mana. Once mana runs out, damage goes back to health — and the next hit kills.

Skill progression

After level 100, new skills unlock at a steady rhythm that slows down as the character grows. These are reference values from the design and may change.

Level rangeNew skill everyUnlocks in range
100–2503 levels≈ 50
250–4005 levels≈ 30
400–7007 levels≈ 42
700–100010 levels≈ 30