Systems

Experience

Defeat creatures, earn experience, gain levels. The world is a chain of five regions, from level 1 up to 330.

Earning experience

Every creature gives a fixed amount of experience when defeated. The table below ranks them by experience per point of health — a rough measure of how efficient a hunt is.

CreatureLevelHPXPXP per HP
Desert Scorpion55–1001802001.11
Orc170–2406807401.09
Giant Spider105–1606807001.03
Fire Beetle55–1002002001.00
Cyclops170–2408158000.98
Bear105–1606806520.96
Orc Warrior170–2408157700.94
Witch105–1606806300.93
Giant Beetle1–501101000.91
Scorpion1–501401250.89
Goblin Archer105–1606205300.85
Goblin Shaman105–1606805800.85
Ancient Mummy55–1003382850.84
Mummy55–1003002500.83
Desert Spirit55–1004503750.83
Goblin105–1604904020.82
Sand Worm55–1004123380.82
Goblin Warrior105–1605754600.80
Orc Shaman170–240180513500.75
Wolf1–5090620.69
Troll170–240287019000.66
Dark Ghost250–330740046000.62
Ghost250–330695043000.62
Skeleton Mage250–330635039000.61
Troll Warrior170–240429026330.61
Skeleton Archer250–330590036000.61
Skeleton Warrior250–330545033000.61
Skeleton250–330500030000.60
Bat1–5074440.59
Spider1–5062320.52
Leech1–5050200.40
Snake1–5047160.34
Green Slime1–503790.24
Rat1–502550.20

Level curve

The experience needed for each level is defined by the game and still being balanced, so exact numbers are not published here yet. TBD

Progression milestones

  • Level 100: new skills start unlocking at a regular rhythm — see skill progression.
  • Level 1–50: Starting Region — FinalCity and the fields, swamps and woods around it.
  • Level 55–100: Kharum Desert — Sand, a necropolis and the tomb where Anubis waits.
  • Level 105–160: Dark Forest — Goblin woods and the heart of the forest.
  • Level 170–240: Orc Mountains — Orcs, cyclopes and the troll lair.
  • Level 250–330: Forgotten Caves — Skeleton galleries down to the shadow crypt.

Where to hunt at each level: Leveling Guide.